War Thunder

Everything you want to know and discuss about the Playstation ecosystem!

War Thunder

Postby arcana75 » Mon Jan 26, 2015 2:16 pm

Anyone play this F2P game? I recented watched a few gameplay vids of tank battles and it looks incredibly good. This YTber does alot of War Thunder tank videos, here's one on a Panther tank.



The game's damage modelling is impressively detailed, with crew, internal equipment and ammo positions all taken into account, plus of course very detailed sector armour.
Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75

War Thunder PS4/PC

Postby arcana75 » Mon Feb 02, 2015 9:34 pm

Thought I'd create a thread to just share some stuff on War Thunder. Originally created an account on PS4, but thanks to the cross platform feature of the game, I moved to PC instead where the kb+m controls make tanking much easier.

Note if you create a PC account, you cannot go over to PS4. But if you create a PS4 account, you can switch back and forth between PC and PS4 with full account sync. The downside of this is that you can only buy microtransactions through PSN, whereas if your account was created on PC, you can microtransaction using the various online payments eg PayPal.

Even though the game supports PS4 and PC, I created the thread on PC side cuz I think most PS4 players would switch to PC. The specs required aren't that high, and there's some (graphics or lack thereof) advantage to play on PC.
Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75

Re: War Thunder PS4/PC

Postby arcana75 » Mon Feb 02, 2015 9:46 pm

A gameplay vid I recorded (based on replay).

Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75

Re: War Thunder PS4/PC

Postby arcana75 » Mon Feb 09, 2015 9:03 pm

Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75

Re: War Thunder PS4/PC

Postby arcana75 » Sat Feb 14, 2015 7:00 pm

More gameplay videos, encoded at higher bitrate so things are sharper.







Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75

Re: War Thunder PS4/PC

Postby arcana75 » Tue Feb 24, 2015 6:03 pm

New 1.47 update, which also closes the beta phase. US, German and Russian tank research lines are now complete.

Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75

Re: War Thunder PS4/PC

Postby arcana75 » Sat May 09, 2015 8:26 am

https://forum.warthunder.com/index.php? ... r-thunder/

Dear players!
The War Thunder team congratulates you on the 70th anniversary of Victory! To celebrate this date we have prepared a number of specials and events. The “WW2 Chronicles” event series - is an opportunity to take part in reenactment of real battles, exclusive “Weapons of Victory” packs and numerous discounts and surprises!


30% discount for Allied vehicles
From May the 8th until May the 12th (07:00 GMT )discounts for purchasing ALL allied vehicles, including premiums.

50% discount for Premium accounts
From May the 8th until May the 12th (07:00 GMT) you can purchase a premium account for 90 and 365 days at 50% discount.

The most important strike
From May the 5th until May the 12th (04:00 GMT), get a chance at winning the Premium 5th Guards Cossack Cavalry Corps' SU-76M by destroying enemy ground vehicles

Play War Thunder!
From May the 8th until May the 12th (07:00 GMT), gain 9 victories and receive a special decal “Victory! 70th anniversary”.

Weapons of Victory Packs
With the culmination of our ongoing series of articles “Weapons of Victory” we present to you the community, our latest bundles that will be added to our shop and available from the 1st of May - with a discount of 25% on the packages from the launch until the 15th of May.

The Final battle of the "WW2 Chronicles"
Participate in the missions from the last week of the "WW2 Chronicles" series using new vehicles and new maps from the latest update “Weapons of Victory”. You can find the events schedule and details on how to gain a premium Spitfire on the War Thunder official website.

Wings of Victory
The first automatic 1vs1 tournament 'Wings of Victory' is taking place! Fight on three legendary aircraft of the Allied nations while being matched based on elo-ranking to win amazing prizes!

Remember The Glory with War Thunder!
From April 28th until May 15th, you can purchase special Golden Eagle packs and decide which part of the profit you wish to donate to the production. Each participant of the campaign will receive a unique "Panfilov's 28 men" decal with a movie symbol for your vehicles in the game War Thunder.
Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75

Re: War Thunder PS4/PC

Postby arcana75 » Thu Jun 11, 2015 5:24 pm



First time I got a double kill from a single shot :)
Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75

Re: War Thunder PS4/PC

Postby arcana75 » Tue Jun 30, 2015 9:25 pm

Massive changes and updates to version 1.51!

Update 1.51 - "Cold Steel"

New Vehicles

​USSR
​Hurricane Mk. IIB
Yak-3 (VK-107)
IL-2M Type 3 (New Model)
IL-2M "Avenger” (New Model)
Т-26-4
SU-100Y
Т-34-100
Т-10М
Germany
​IL-2 (1942)
Do 17E-1
Bf 109E1 (New Model)
Bf 109E3 (New Model)
Pz.35(t)
Nb.Fz. VI
Leopard I
USA
А-36
SB2C-1C
F2A3 (New Model)
F2A1 (New Model)
Tach's F2A1 (New Model)
М60
М18 Super Hellcat
Japan
J2M5
J2M5 (30 mm)
Ki-44
Great Britain
Hurricane Mk.IV
Hurricane Mk. IIb (New Model)
Firebrand TF.MK.IV
Changes in Vehicle Models

For all vehicles of the "Panther" series, and self-propelled guns, external screens on the lower part of each vehicle have been added and accounted for in the damage model;
Multiple tweaks and fixes to the shape and thickness of armour elements on several vehicles;
Fixed the number of crew members displayed for the KV-85, changing from 5 to 4;
Armour for the Yak-7B has been fixed (removed nonexistent armoured glass);
Fixed uploading custom camouflages for the Hurricane Mk.I/L;
Fixed uploading custom camouflages for the Me 262A-1/U4;
Fixed the display of offensive weaponry damage model for Hs 129B-2;
Added missing armour for the He 111H-16;
Fixed the display of offensive weaponry for BB-1 aircraft and SU-2 lineup.
New Locations and Missions

Added event in the Enduring Confrontation game mode (JiP). The new game mode will start with limited combat missions a few days after Update 1.51 launched. We will regularly supplement these missions with new tasks and continue to improve the mechanics. Stay tuned!
Finland - A new winter location for mixed battles (modes: domination, battle, conquest);
New aircraft Arcade missions have been added:
Apple Gardens (Ground Strike);
Approaches to Moscow (Ground Strike);
Khalkhyn Gol (Ground Strike);
Saipan (Ground Strike);
Gorge (Front Line);
Foothills (Front Line).
New aircraft Realistic missions have been added:
Korsun (Front Line);
Mozdok (Front Line).
Changes in Locations and Missions

Krymsk: Removed known unfair vantage points. Some areas have been slightly flattened;
Jungle: Removed known unfair vantage points;
Eastern Europe: Balance changes have been made to the central capture point;
Carpathians: Added a new shelter position, some changes to unfair winning conditions;
Karelia: Some changes to unfair winning conditions;
White Rock Fortress: Balance changes at the northern capture point;
Battle of Hürtgen Forest: Balance changes at the third capture point.
Research and Economy

The amount of research points awarded for the destruction of ground vehicles are now uses the system similar to aircraft battles - vehicle BR difference will also be considered;
The amount of research points awarded for the destruction of ground vehicles has been slightly increased;
Added missing traverse adjustment drive modification for self-propelled guns: Panzerjäger Panther, Panzerjäger Tiger, Panzerjäger Tiger P Ferdinand, ISU-152, SU-100Y, SU-100, SU-122, SU-122-54, SU-152, SU-85-1943, SU-85М;
The US nation now has a separate line for level bombers. Attackers and dive bombers now have a common research line.
Damage Model

A new indicator for ground vehicle and aircraft damage has been introduced;
A new system of tracking for shell fragments has been introduced: Fragments can now have a more complex and unique shape, and differing fragments can have different amounts of energy. This system works for secondary shell fragments and the metal jet of HEAT grenades;
Increased the efficiency of piercing projectiles with a discarding sabot against sloped armor;
Increased the efficiency of flat-headed shells, and armour-piercing and ballistic capped shells, on sloped armour inclined at a 60 degree angle.
Fixed the ballistics of piercing projectiles with a discarding sabot. Now, the cross-section on which ballistics will be calculated correspond to the core size of the projectile, and not to the projectile's sabot.
Weaponry

HESH (High-Explosive Squash Head) shells have been added, which cause fragments to hit targets inside the vehicle due to spalling;
HEATFS (High-Explosive Anti Tank Fin Stabilized) shells have been added. These shells have a much better penetration, but cause less spalling than common HEAT shells;
BP-367P streamlined piercing projectile ammunition has been added for the T-44.
Changes in Flight Models

A6M (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations, and geometry calculations of the wings. Stalling, due to executing a turn is more likely now. Decreased takeoff distance. Changed engine operations in automatic control mode;
B-25 (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Control of this aircraft in Mouse Aim mode has been improved;
B7A2 - Changed behavior of the aircraft whilst in a vertical dive (improved stability, including during recovery from a steep dive). Edited the efficiency of the air brake (reduced). Edited inertia calculations;
Blenheim Mk.IV - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Improved stability whilst in a vertical dive;
Boomerang Mk. I/II - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Yer-2 (with M-105 engines) - Refined engine operation mode (temperature). Improved stability whilst in level flight.
G4M1 - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Il-2 (all models) - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Ju-87B-2 - Improved stability whilst in a vertical dive;
Ki-84 (all models) - Improved stability whilst in a vertical dive. Increased the sensitivity of control surfaces. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Improved reaction of the aircraft during tug the handling situations (stalling suddenly, including at high-speeds);
Ki-102 otsu - Overheat calculations refined (engine now takes longer to overheat). Improved stability in all flight modes. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Ki-45 - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Ki-49 (all modifications) - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Ki-96 - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
P-47 (all models) - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations.
Wirraway - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Yak-1/1b/7b/9/3 (all models) - Flight models have been fully updated. Recalculated and refined all geometric and weight characteristics. Reworked propeller and engine characteristics. Changed behaviour during takeoff and landing (reduced speed for takeoff and landing). Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Yak-3 BK-107a - Initially configured according to the data sheet;
J2M5 - Has been configured according to the data sheet;
J2M5 (30mm) - Has been configured according to the data sheet;
Ki-44-1 - Has been configured according to the data sheet;
Ki-61 (all models) - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
N1K2 (all models) - New flight model. Basic characteristics of the aircraft have been changed (max speed was increased to 630 km/h, time to climb up to 5000m has been reduced to 05:30 min). New characteristics configured in accordance with the Data Sheet. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Bf.110C-4 - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
P-51D (all models) - Refined geometric data, control elements (flaps, ailerons, elevator and rudder), by reaching maximum overload, calculations are considered for the effect of airflow. The higher the speed, the greater the effect, stalling and climb rate has been initially configured according to the data sheet. The engine has also been slightly modified;
P-51D-5 - Fuselage tank has been installed, lack of additional fin area in later models is considered, behavior corresponding to early D series;
А-36 - Has been configured according to the data sheet;
Fury Mk.II - Flight model has been completely reworked. Size, weight, and restrictions on control have been edited (vertical dive, overload, chassis durability). Wing and profile have been recalculated. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. The Kestrel VI engine, gear, propeller, and radiator have been configured according to historical graphics;
Tempest (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Attacker - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Trimmer has been fixed;
Firebrand Mk.IV - Has been initially configured according to the data sheet;
Ta.152H-1 - Flight model has been completely reworked. Reworked aircraft behaviour at high speeds. The higher the speed, the greater the effect. Calculations are now considered for the effect of airflow on the horizontal tail surface. Refined the calculation of the transition processes and damped in all axes. The resistance of single elements (flaps, screw, fuselage, radiator etc.) are now calculated. Refined wing centre of gravity and behaviour during a stall or corkscrew and when at maximum overload. Engine performance has been adjusted, reduced compression and overheating. Fuel consumption calculations have been refined. Refined speeds and climb rate in different modes;
Do.17E-1 - Has been configured according to the data sheet;
La-5F - Fixed the maximum speed when affected by ground-effect. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Me-410 (all models) - New flight model. Reduced the impact of torque effect during take off. Improved the efficiency of air brakes. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
Hurricane Mk.IV/Mk.II (USSR) - Has been initially configured.
Interface

A new system has been introduced - Orders;
Added function that allows the marking of locations of enemies in combined Realistic Battles. By landing a shot on an enemy with your main gun, all players in your team will, for a limited time, be able to view the targeted enemy’s location on the minimap;
Tags for Britain carrier-based aircraft have been optimised (unnecessary and apparently duplicating tags have been removed).
Settings

Changed the method of saving user settings. Now they are stored separately for each account and divided into two parts. One part is synchronised between all player devices (general settings, vehicle preset settings and settings), the other one is individual for each device (control settings, colours, fonts, etc.).
Sounds

Improved the overall sound environment for air battles;
New sounds for shells striking the ground have been added.
Decals and Camouflages

Multiple decals for ground vehicles and aircraft have been added;
Added winter camouflages for all ground vehicles which don’t already have them. For all soviet ground vehicles, added woodland camouflages. Vehicles: Flakpanzer I Ausf A, КV-1B 756(r), Aufklärungspanzer 38(t), Pz.Kpfw 38(t) Ausf. A, Pz.Kpfw. VI Tiger P, Sd.Kfz. 6/2 mit FlaK 36, StuG III Ausf A, StuG III Ausf F, M2A4, M3 Lee, M3 Stuart, M3A1 Stuart, BT-5, BT-7 1937, IS-3, IS-4M, ISU-152, KV-1 L11, KV-2 1939, М4A2 76W (USSR), SU-100Y, SU-100 1945, SU-122-54, SU-152, SU-57, SU-76M 1943, Т-10М, Т-126(SP), Т-26 1940, Т-28, Т-35, Т-50, Т-54 1951, Т-60 1941, Т-70 1942, Т-80, ZIS-30, ZSU-37, ZSU-57-2, ZUT-37;
The conditions for unlocking some camouflages have been changed.
Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75

Re: War Thunder

Postby arcana75 » Wed Dec 14, 2016 12:19 pm

Necro a dead game thread... didn't know they added trophies. One of the trophies is to obtain the following 5 in-game awards in Random Battle (random matchmaking no boosting or private match):

  1. Mission maker: Get the first and last kill of 1 battle.
  2. Hero of the sky: Get 10 enemy plane kills.
  3. Thunderer: 18 ground unit kills with plane.
  4. Heavy Metal Hero: Kill 10 or more tanks in tank battle.
  5. Wing breaker: Get most kills in air battle.

After getting these 5 awards (dun have to be same match), you get a silver trophy.

This silver has gotta be a 10/10 difficulty rating. I've played WT for many hours, it's very difficult to get any of the awards, much less all 5 of them in your career. And since the servers are cross-platform, it's quite challenging to achieve good standings in random battles with a joypad/PS4 versus a dedicated PC player as pretty much all there's left on the PC side are dedicated players (esp russian speaking countries) versus players who are just entering the game since last year.

FWIW I've never played the air battle mode, only tank battles, and I've gotten Heavy Metal Hero and Mission Maker.
Happy 40th birthday to me! 7000th trophy and 130th plat - Batman Arkham Knight!
ImageImage
https://carousell.co/arcana75/
User avatar
arcana75
Demon King
Progress to next rank:
1.7%
 
Posts: 10171
Joined: Fri Dec 14, 2012 9:23 am
Location: West side
Trophies: 11
Thread Boss (2) Forum Boss (2) Post Slinger (1) Post Storm (3) And They'll Tell Two Friends (1) Pioneer (1)
2012 (1)
  arcana75
  arcana75


Return to Playstation (PS4 Pro, PS4, PS3, Vita, etc)

Who is online

Users browsing this forum: No registered users and 2 guests

cron

x