BuTTBR41N wrote:you havent played the batman one yet right?
for other TTG, do the other choice actually affects anything at all?
like for eg. instead of saving person A, you save person B in another playthru and you see other results.
Nope not yet. Whether your choices matter... well largely they don't. If Pt A is the start and Pt B is the very end, then Pts A and B are 99% or even 100% fixed. In between, the path can take a few different ways but ultimately the outcomes are the same. It's not like those RPGs where your choices really affect the game world and outcomes/conclusions. Yes you can choose to save X instead of Y and do a replay to save Y instead and see how different things play out. But how different? Minor cuz the storyline must play out, so they can't afford to allow you to save or not save a main character. It's minor differences that the player is allowed to influence.
Sometimes the "fakeness" of "your choices matter" is in your face. For example in the WD games, you can make a player choice and say something to an NPC, and the game pops out a message "he remembers your response", then barely a few minutes later he's killed by a zombie not by player choice but scripted by the game. Then wtf is the "remembers your response" for? In WD games, you can be presented with a choice of saving X or Y, and when you pick X, the game makes Y survive too, just that Y will "remember" how you treated him, and make a comment about it next time, but that's about it. If is really to save X or Y, then both X and Y are minor characters that are optional to the final Pt B ending.
The one TT game that gives you the best "illusion" of your choices matter is the Wolf Within game. I didn't play the Michonne WD game or WD S3, so I dunno if they improved anything there.