PS5

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Re: PS5

Postby overhype » Sat Nov 21, 2020 7:28 pm

Also need to upgrade tv to a 4k 120hz if games on ps5 really support that.
My oled bought last year only suppport 4k 60hz, 1080p 120hz :lol:
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Re: PS5

Postby arcana75 » Sat Nov 21, 2020 8:56 pm

Pretty sure by next year there will be more affordable panels.
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Re: PS5

Postby BuTTBR41N » Sat Nov 21, 2020 9:39 pm

4k120 on side scrolling pixel trash games is it? Lol. Your TV should be able to last you through the whole gen I believe. What's yours? Mine is LG c7

BTW, do you all feel that ray tracing is overrated?
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Re: PS5

Postby overhype » Sun Nov 22, 2020 1:06 am

The only game I know is Nioh 1 & 2 remastered. I'm using B8.
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Re: PS5

Postby arcana75 » Tue Nov 24, 2020 7:50 pm

There are indeed some games that can go 4k120 right now on PS5 and XBSX, but can count on 1 hand, and is not pixeltrash since they haven't arrived on PS5 and XBSX yet. Devs are also "cheating" by using dynamic res to keep the framerates up. I can honestly say though with good upscaling, 1080p upscaled to 4k is visually no different from native 4k to my eyes. On my PC I do 1080p upscaled to 4k for 3D-intensive games with all detailed maxed instead of native 4k with max details, using Sony X800D.

Why is raytracing overrated? Based on what you see in current/recent implementations? If so the issue there is that current "next-gen" implementations are by lazy devs eg Ubisoft, where all they do is reflections then call it "raytracing".

Reflections = raytracing is abit like saying HDR10 is just deep blacks, and actually it's right now also like saying the PS5 new haptic triggers is just fancy rumble.
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