Lately there's been alot of salt going around cuz games/devs/publishers were going exclusive to Epic's store for various reasons, chiefly money. Alot alot alot of PC gamers are upset about how their PC landscape is becoming divided via exclusives and having to install different launchers to access a game. The litany of arguments range from sensible to the absurd, from Epic's exclusivity deals being anti-consumer, to the Epic launcher being spyware because CHINA.
Previously Metro Exodus made some news by switching to Epic exclusive, but honoured earlier promises to deliver Steam keys to pre-orders. Gearbox got some pushback when Borderlands 3 was announced to be Epic exclusive. Note that in both cases, the exclusivity deals are timed, 1 year for Exodus, 6 months for Borderlands 3. More recently, Mechwarrior 5 Mercenaries was the latest game to jump to Epic-exclusive for 1 year. In the MW5 deal, earlier promises to be on Steam were renounced creating some backlash and pre-order refunds ensued.
Console-primary gamers are used to the idea of exclusives between Nintendo, Microsoft and Sony, to the point it's becoming a flagpole for fans to rally around. Moreso, console exclusives tend to be permanent and not timed, save for a rare few exceptions.
The main incentive going exclusive is money. In Epic's case they are giving a 88/12 revenue distribution (12% to Epic) to devs/publishers that use Unreal Engine. Juxtapose this with Steam's previous 65/30/5 split (30% to Steam, 5% to Epic for using Unreal Engine) and now announced 70/25/5 split if the game does $10 million sales (which does nothing for indies or games that will not do $10 million sales). If you're using Unreal Engine, it is a 23% bonus on sales revenue, on top of any exclusivity bonuses (which are likely significant) and more intimate support for Unreal Engine. These translate to undeniably significant incentives to developers/publishers making Unreal Engine games.
What are your thoughts?